Pages: [1] |
1. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Defense Scanner - med slot - scans for ships defenses and returns shield, armor, hull hp + resists + ehp + repping if any is active - distance from the target, electronics level and consequent scans increase the scan accuracy
- by Hermann Simm - at 2012.11.17 17:21:00
|
2. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Ancillary Cap Transfer Ancillary Energy Neutralizer Ancillary Remote Armor Rep
- by Hermann Simm - at 2012.10.16 19:03:00
|
3. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
The missile nerf will make the nighthawk a useless pile of garbage. why? With all lvl 5 skills, maximum damage t2 ammo the nighthawk does 320dps with hmls (less with the change) and has 320powergrid left or 399dps with heavy assault launchers and ...
- by Hermann Simm - at 2012.10.09 19:02:00
|
4. Hauling improvements - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: Freighters are basically containers with warp drives +1 You'd have to make SURE they can't fit 1,000,000 M3 into the cargo hold at max skills and with T2 rigs+expanders I think it'd be pretty hilarious to have a WCS'd freigh...
- by Hermann Simm - at 2012.10.09 13:59:00
|
5. PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.) - in Player Features and Ideas Discussion [original thread]
Highsec mining is fine, buff lowsec and 0.0 mining to have something like ore yields 50% more Also I had this thought after playing dead space, an orca sized vessel that can tractor roids in to its gigantic hold and then activate a module kind o...
- by Hermann Simm - at 2012.09.20 14:45:00
|
6. Remove Station Games for good CCP! - in Player Features and Ideas Discussion [original thread]
Solj RichPopolous wrote: Idea for new module. Dock Scrambler. Must spool up on a target, so can't instantly be applied to a non aggressed target. Spool up should take somewhere between 20-40 sec. Once activated disables the target ship's do...
- by Hermann Simm - at 2012.09.18 13:17:00
|
7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Supplemental coolant system - loaded with coolant, overheating would be replaced with overload where it cools faster but some coolant is wasted Active Module Repair System -high/med slot - loaded with nanite repair paste, repairs heat damage to a...
- by Hermann Simm - at 2012.09.15 15:33:00
|
8. Plex for idea - in Player Features and Ideas Discussion [original thread]
CCP should reward a good idea with a plex.
- by Hermann Simm - at 2010.10.18 19:11:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |